class DamTypeWarpblade extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    //HitEffects[1] = class'TFRCMark';
    //HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFWBGun'
     DeathString="%o was sliced by %k's Warpblade."
     FemaleSuicide="%o had a serious accident with her Warpblade."
     MaleSuicide="%o had a serious accident with his Warpblade."
     bAlwaysSevers=True
     bDetonatesGoop=True
     bCausesBlood=False
     GibPerterbation=0.150000
}
